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Items are collected from the in-field targets. Zap a target once to find out what's there, then zap it a second time to pick it up.
Weaponry
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Weapon Type
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When Activated, your pack says
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Ammunition
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Damage
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Comments
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Shotgun

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Default Weapon
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Unlimited
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20
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This is the gun you start the mission with. It does 20 damage and fires 2 shots per second. Upgrade. Quickly.
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Nail Gun

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Rapid Fire Activated
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30
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25
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A very useful weapon. Fires 4 shots per second.
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Rocket Launcher

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Missiles Activated
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10
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60-70 Splash
135 for a full missile
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This is the only time where pulling a missile early will still do damage to your opponent
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Defensive Items
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Defensive Item
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When Activated, your pack says
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It Gives you
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Comments
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Armor

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Shield Activated
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50 Armor
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The more armor you have, the better. Unfortunately, you can only have 100 armor max.
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Super Health
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Powerboot Activated
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100 Health
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You can actually have a maximum of 250 Health. However, any health over 100 will slowly drain away until you're back at the 100 mark.
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Power-Ups
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Power Ups
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When Activated, your packs says
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Duration
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Comments
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Invisibility

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Stealth Activated
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60 seconds or until fragged
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Useful for sneaking around and pretending you're fragged. Also useful in CTF when making flag runs
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Quad Damage

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Nuke Activated
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30 seconds or until fragged
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Makes every shot do 4x damage. Also makes your lights blink faster.
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Invulnerability

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Invulnerability Activated
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20 Seconds
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You cannot be fragged for 20 seconds. Also makes your lights blink faster
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Runes
CTF 3/4 and DM3 only
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Runes
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When Activated, your pack says
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Comments
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Haste

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Special Rapid Fire Activated
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Speeds up your shot rate. Very handy with missiles.
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Regeneration

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Special Powerboost Activated
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An often underated Rune, this doubles how quickly you recover health. It will also regenerate armor as long as you have at least 1 point of armor left.
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Resistance

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Special Shield Activated
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With this rune, you only take half the damage you normally would.
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Strength

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Special Nuke Activated
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With this run, you do double damage. This combined with Quad will do 8x damage.
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